Unexplained Bugs
My game has been on Flash Game License for a week now and in that time all 3 of my friend’s with fan accounts have logged in and tried it. The first one discovered the error caused by code encryption. The second one told me that they couldn’t figure out how to end turn, but after looking into that I couldn’t find an issue. The third one reported the same issue as the second one. So I dug a little deeper.
Apparently, moving units is causing the “End Turn” button to disappear. The third tester also found that when clicking on an enemy unit, the game completely locked up. I have yet to reproduce either of these things even when playing the game online on a different computer. So I guess it’s back to the drawing board on the buttons.
Additional Game Progress
In the meantime, I’ve been working on adding a level selection screen up front. It’s making me realize how bad a decision it was to treat the “Main” class as though it were the class for my battle screen. I don’t have a “destroy” function to quickly make everything disappear when I want to go back to the stage selection screen.
That’s a lesson for anyone starting on their first game. Make every screen the user might see it’s own class and make the “Main” class (the one that runs every time the game is opened) as minimal as possible. It should contain a static variable referencing the window itself and should create an instance of whatever class will contain your opening screen and then attach it to the window. That way when you switch up which screen your game opens with you only need to change which class is called. Don’t do what I did. You’ll have to rewrite most of it later.
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