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Counters, Waves and Lasers

Here’s the current status on my Weekend Tower Defense game.

So the changes since the last video I posted are 2 new tower types, Wave and Laser. The Wave tower hits all enemy in range simultaneously and deals a lot of damage, but fires very slowly. The laser does very little damage per hit, but fires continuously, so it works well for lots of fast, weak enemies.

There’s also a wave counter showing all the upcoming waves so that the player can actually make plans instead of just reacting to what’s coming right now. I’ve finally balanced the amount of money the player has throughout the level with the strength of the enemies, so that you actually have to make a plan in order to finish the level without taking damage. It’s not too hard yet, but it’s a start.

I’ve been playing around this last week with Flixel. It’s an open source game-making library for flash that will hopefully make it a little bit easier to develop games in the future. I’m hoping it will also teach me the “proper” way to program a game, since it supports game states and automates a lot of collision detection, event detection and clean-up. This should at least eliminate my horrible AS3 event scripting in the future (events are a nightmare in AS3 because they can cause a lot of memory leaks).

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